A modular creature-building roguelite set in a strange aquatic ecosystem of drifting mechanical life.
Begin as a small larval hatchling, gather parts and resources, and grow piece-by-piece into something larger, stranger, and more capable.
In Molec, creatures are assembled from modular parts that can be chained together into limbs, tools, armour, and weapons. Different configurations create different movement styles, abilities, and survival strategies.
Reconfigure collected parts into new forms at any time.
Motions and actions come from chained parts interacting together.
Deal with fearsome predators, troublesome prey, environmental hazards, and shifting build possibilities.
Start fragile, then become intricate, dangerous, and otherworldly.
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Molec is currently in early prototype development. Join our mailing list for devlogs, updates, and future playtesting.